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#IS NEVERWINTER FOR MAC FREE#
All and all I've invested a little money into it, and find it enjoyable and challenging at a times, and mostly fair (There are some instances where I've been hit by things when I was completely out of the danger area) In the end, it is completely free to play, and there are aspects of the payment system of which, from what I've read, and seen hints of, that those that pay might have the possibility of distinct advantages over you in the deeper endgame. It's relatively easy in my experience to make a good looking character, and the customization is relatively deep (Way moreso than other games of the ilk). There are weekly sales in the cash shop, but I don't particularly think things are discounted enough for the regular joe. The best ones in theory get voted to the top. If you can get friends to play the game, it improves greatly (much as any MMO) The foundry is interesting, and gives limitless potential for random quality entertainment. The community seems fine enough, people like on any MMO's can run the gambit of types and personalities. I can't speak of the player versus player, not something that has ever interested me. It is entirely possible to earn the Crystal currency in game, and convert that over to cash shop money, so in, never having to spend a dime on the game, but look forward to a lot of grinding/professions/time for some of the really big ticket items. These are the people of whom, are willing to spend the big dollars, as everything is quiet expensive. Trying to stay out of the red can be tricky, and require some relatively quick reflexes, but it's mostly manageable excluding a few occasions where you let the crowd of other spawns run too rampant. A lot of times, I'll spend too much of the more difficult battles staring at the floor, which is a result of the system of area effects larger enemies give off. It's mostly an action adventure game, with a somewhat short period required to play through a RPG section to get your character to max level (It goes really, really fast) The combat is very easy in the beginning, and slowly ramps up as the levels increase. I've tried the basics of the other classes, though not advanced them very far since they didn't catch me as much as Rogue and Cleric classes did. I've tried the basics of the other classes, As of this writing, I've gotten one character to level 60 (Rogue), and another to 30 (Cleric). As of this writing, I've gotten one character to level 60 (Rogue), and another to 30 (Cleric).